This directory contains binaries for a base distribution and packages to run on Mac OS X (release 10.6 and above). Mac OS 8.6 to 9.2 (and Mac OS X 10.1) are no longer supported but you can find the last supported release of R for these systems (which is R 1.7.1) here. Every Mac that can run macOS Mojave will run macOS Catalina, with the exception of the mid-2010 and mid-2012 Mac Pro models. The full list of compatible Mac models is as follows: The full list of. MacOS 10.10 (Yosemite) or above (but 10.15 Catalina is not recommended) Access to an Admin account, with password; An internet connection; To check what version of macOS you're running, click on the Apple logo on the far left side of the toolbar, select 'About This Mac', and look at your version number under the big 'macOS' or 'OS X'.

This tutorial is for intermediate users who want to install and useWine on their computer running macOS.You should already know the basics of how to use the command line.If you don't, read this tutorial first.

What is Wine?

Wine is awesome.No, I'm not talking about the kind you drink,I mean the kind that lets you run Windows apps without theWindows operating system.It's kind of Zen, when you think about it.Oh, and did I mention it's completely free, legal, and open source?

For

Nowadays, Windows and Mac play nicely together.You can install Windows and Mac side by side and switch between them usingBoot Camp, but that requiresa reboot every time, and you can only use one operating system at a time.You can also use a tool likeParallels Desktop orVMware Fusionto virtualize Windows and run it together with Mac,but virtualization is slow and it takes up a lot of memory.(Your physical computer creates an imaginary 'virtual' computer within itself,and runs Windows on that. That takes a lot of resources!)On top of that, all of these solutions require you to own a legal copyof Windows, which isn't cheap!

Wine is different. When any program runs, it requests resourceslike memory and disk space from the operating system.All that Wine does is make sure that those requests get answered so thatthe program can run correctly. As far as the program knows, everythingis going smoothly because it has everything it needs.It never even realizes that it's not running on Windows!It's simpler than emulating a whole new computer, so it's faster.Since it's just translating requests, you don't need a copy ofthe actual Windows operating system. Plus, Wine is open source,which means people are continually improving it and adding new features.And you can't beat the price!

Will My Program Work With Wine?

A lot of people discover Wine because they have one specific Windows programthat they need to use, and it's the last thing preventing them from switchingto a different operating system. So, the big question is, will it work?The short answer is: probably, but it's worth checking.

The Wine project maintains a database called theAppDB that hasuser reviews of how well specific Windows programs work under Wine.Search for your program and find out! (If it's not listed, that doesn'tnecessarily mean that it won't work — only that you're apparently tryingto use a very obscure program!)

Requirements

To install Wine on your Mac, you will need the following:

  • macOS 10.10 (Yosemite) or above (but 10.15 Catalina is not recommended)
  • Access to an Admin account, with password
  • An internet connection

To check what version of macOS you're running,click on the Apple logo on the far left side of the toolbar,select 'About This Mac', and look at your versionnumber under the big 'macOS' or 'OS X'. If it's 10.10 or higher, you're all set.

Note that Wine does not work well with macOS 10.15 Catalina. Apple removed 32-bit supportin Catalina, which is a critical part of the macOS system that almost all of Wine relies on.You can run 64-bit applications through Wine on Catalina, but very few applications for Windowsare 64-bit. If you need to use Wine, you should not upgrade to Catalina.

You need an Admin account on your Mac because only Admins can install software.You will need to be logged in to this Admin account during the installation.If there is only one account on your computer, it is an Admin account.The account must have a password: if the account has no password,the sudo utility will fail. To set or change your password,go to the Accounts section in System Preferences.

Part 1: Install Homebrew

Homebrew is a package manager that makes installingopen source programs much easier. In particular, trying to installa large program like Wine without the help of a package manager would betremendously difficult.Fortunately, Homebrew itself is simple to install: just open up theTerminal and run this command:

The Terminal will tell you what it's about to do, and ask youif you want to proceed: press Enter to do so.The Terminal may then ask for a password: this is the passwordto the Admin account on your computer. As a security measure,the Terminal does not display anything as you type, not evenasterisks (*). Type your password anyway, and press Enter. If you get somekind of error, it might be because the Admin account doesn't have apassword set. Setting a password is required.

Installing Homebrew should only take a few seconds or minutes(depending on the speed of your internet connection). When it's done,the Terminal will say that the installation was successful, and ask you torun brew doctor. Do as it suggests:

This will make Homebrew inspect your system and make sure that everythingis set up correctly. If the Terminal informs you of any issues, you'll needto fix them yourself, and then run brew doctor again to verify that youfixed them correctly. When everything is set up correctly, you'll see themessage Your system is ready to brew, and you can move on to the next partof the tutorial.

Note: If Homebrew tells you that you need to agree to the Xcode license,you can do that by running:

The Terminal window will fill up with the Xcode license:read it, type agree and hit enter to agree to the license.

Part 2: Install Wine Using Homebrew

Now we get to actually install Wine! We'll let Homebrew do all the work,all you have to do is tell it what you want with this command:

Let's break down this command into parts. brew refers to Homebrew, whichyou just installed. cask refers toHomebrew Cask,an extension to Homebrew that is used to install GUI application on yourcomputer. (GUI stands for 'Graphical User Interface'. A GUI application isan app that you can see running, as opposed to invisibly runningin the background.) install refers to the fact that you're askingHomebrew Cask to install something on your computer, and wine-stableis the name of the thing that you want it to install. Wine has a 'stable' versionand a 'devel' version: you probably want stable, since it should have fewer bugs.

When you run this command, Homebrew will start automatically downloadingand installing software onto your computer. It might start by installingsoftware that has a totally different name: that's fine! Like most complexapplications, Wine doesn't work alone -- it relies on several other pieces of software torun correctly. These are called 'dependencies', and Homebrew is smart enoughto install them for you automatically when necessary.

While it's working, Homebrew will display messages and progress bars on the Terminal to let you know what it's doing. When it's done installing Wine, it will stop displaying messages and wait for you to type in a new command. When that happens, move on to the next step!

Part 3: Install Windows Programs Using Wine

To install a Windows program, first download the installer file:it should end with .exe. Remember the location you put it, and open upthe Terminal again. cd to the location, and use ls to make sure you cansee the installer file. (Note: if you do not know what cd and ls are,you should learn how to use the command linebefore using Wine.)

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Once you are in the correct directory, run the installer through Wineby running the following command in the Terminal:

Where $INSTALLER is the name of the installer file. For example,if the installer file is named setup.exe, you would run:

A window will pop up with a regular graphical Windows installer.Click through it, and you're done!

Part 4: Run Windows Programs Using Wine

Open up the Terminal and run this to get to your Program Files folder:

Run ls to see what programs you have installed. Pick a program,and enter its directory using cd. (If the folder has a space in it,you must type a before the space. For example, Program Files.If you're having problems, try using tab autocomplete.)There should be a file that ends in .exe: this is the program file.Type this into Terminal:

Where $PROGRAM is the name of the .exe file. For example, if the programfile is named STARCRAFT.EXE, you would run:

The program will pop up in a new window, ready to use!Enjoy using Windows on your Mac, freely and legally!

Making a Dock Icon

Many people want to be able to run Windows programs the same waythey run other programs on the Mac: by clicking an icon in the Dock.Wine isn't specifically designed to support this, but with a little trickery,we can make it do what we want.

Note: Wine prints out error messages in the Terminal when something goes wrong.By launching Windows programs via a Dock icon, you are sidestepping theTerminal, which means that if something does go wrong and Wine has to quit,it will not be able to tell you what the problem was. The first stepto solving a problem is knowing what it is, so without running Winefrom the Terminal, you won't be able to fix it, and neither will anyone else.Running from the Dock is fine as long as your program seems to be workingcorrectly, but if it crashes, the first thing you should try is running itfrom the Terminal instead: it won't prevent the program from crashing,but it will give you some clues on how to fix the problem.

In order to launch a Windows program via the Dock, we're going towrite an AppleScriptthat launches the program for us, and then putthat AppleScript in the Dock. Essentially, we're writing a program ourselves!Don't worry, it's easy enough. There is a program on your computerthat is designed for helping you write AppleScripts:it's called 'Script Editor', and you can find it in the/Applications/Utilities directory of your computer,same as the Terminal itself.

Open up the Script Editor. You should see a window with a large areayou can type in near the top: this is where you write your AppleScript.In that area, type the following text:

You'll need to replace $PATH_TO_PROGRAM with the path from theProgram Files directory to your program executable. You can see thatyou're simply telling the AppleScript to run a line of code in the Terminal:the same line of code that you could run to start your Windows program.

Next, press the Compile button at the top of the window.The text should become colored to indicate that Script Editorunderstands what you wrote. You can also try pressing the Run buttonto run your script: it should open the Windows program successfully.

Lastly, save your script. You can give it whatever name you'd like,but be sure to select File Format: Application in the save options,and leave Startup Screen unchecked.

Open up the Finder, go to where you saved your script, and drag thatfile to your Dock. It should stay there, just like a real application — because it is a real application! However, all it does is runthat launcher command for you, so you can move the application around,rename it, or even delete it, and it won't affect the Windows programthat you're running.

Keeping Wine Up to Date

Wine is an open source program. That means that programmersaround the world are continually improving it, adding new featuresand squashing bugs. If you don't update Wine, though, it will neverget those improvements, so it's generally a good idea to check for updatesevery so often. We can use Homebrew to keep Wine up to date: it's easy!Just run this command:

With this command, Homebrew will first update itself, if any updatesare available. It will then find all the outdated software it knows about(including Wine) and upgrade them all to the latest version.Checking for updates isn't strictly necessary, as Wine runs quite wellcurrently. However, it's a good idea to run this command every few monthsor so.

Uninstalling Wine and Homebrew

If you try Wine and you don't like it, uninstalling it is easy.Just run this command:

And Homebrew will helpfully remove Wine from your computer.However, in order to install Wine, Homebrew also had to install many othersmall programs that Wine relies upon to work correctly.(That's why the install process takes so long!)If you want to remove these as well,run this script:

That script will remove everthing that you installed in this tutorial,including Homebrew, Wine, and all the other programs Homebrew installedto get Wine to work correctly.

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Quickstart

  1. Install Xcode and the Xcode Command Line Tools
  2. Agree to Xcode license in Terminal: sudo xcodebuild -license
  3. Install MacPorts for your version of the Mac operating system:

Installing MacPorts

MacPorts version 2.6.4 is available in various formats for download and installation (note, if you are upgrading to a new major release of macOS, see the migration info page):

  • “pkg” installers for Big Sur, Catalina, Mojave, and High Sierra, for use with the macOS Installer. This is the simplest installation procedure that most users should follow after meeting the requirements listed below. Installers for legacy platforms Sierra, El Capitan, Yosemite, Mavericks, Mountain Lion, Lion, Snow Leopard, Leopard and Tiger are also available.
  • In source form as either a tar.bz2 package or a tar.gz one for manual compilation, if you intend to customize your installation in any way.
  • Git clone of the unpackaged sources, if you wish to follow MacPorts development.
  • The selfupdate target of the port(1) command, for users who already have MacPorts installed and wish to upgrade to a newer release.

Checksums for our packaged downloads are contained in the corresponding checksums file.

The public key to verify the detached GPG signatures can be found under the attachments section on jmr's wiki page. (Direct Link).

Please note that in order to install and run MacPorts on macOS, your system must have installations of the following components:

  1. Apple's Xcode Developer Tools (version 12.2 or later for Big Sur, 11.3 or later for Catalina, 10.0 or later for Mojave, 9.0 or later for High Sierra, 8.0 or later for Sierra, 7.0 or later for El Capitan, 6.1 or later for Yosemite, 5.0.1 or later for Mavericks, 4.4 or later for Mountain Lion, 4.1 or later for Lion, 3.2 or later for Snow Leopard, or 3.1 or later for Leopard), found at the Apple Developer site, on your Mac operating system installation CDs/DVD, or in the Mac App Store. Using the latest available version that will run on your OS is highly recommended, except for Snow Leopard where the last free version, 3.2.6, is recommended.
  2. Apple's Command Line Developer Tools can be installed on recent OS versions by running this command in the Terminal:

    Older versions are found at the Apple Developer site, or they can be installed from within Xcode back to version 4. Users of Xcode 3 or earlier can install them by ensuring that the appropriate option(s) are selected at the time of Xcode's install ('UNIX Development', 'System Tools', 'Command Line Tools', or 'Command Line Support').

  3. Xcode 4 and later users need to first accept the Xcode EULA by either launching Xcode or running:
  4. (Optional) The X11 windowing environment for ports that depend on the functionality it provides to run. You have multiple choices for an X11 server:
    • Install the xorg-server port from MacPorts (recommended).
    • The XQuartz Project provides a complete X11 release for macOS including server and client libraries and applications. It has however not been updated since 2016.
    • Apple's X11.app is provided by the “X11 User” package on older OS versions. It is always installed on Lion, and is an optional installation on your system CDs/DVD with previous OS versions.

macOS Package (.pkg) Installer

The easiest way to install MacPorts on a Mac is by downloading the pkg or dmg for Big Sur, Catalina, Mojave, High Sierra, Sierra, El Capitan, Yosemite, Mavericks, Mountain Lion, Lion, Snow Leopard, Leopard or Tiger and running the system's Installer by double-clicking on the pkg contained therein, following the on-screen instructions until completion.

This procedure will place a fully-functional and default MacPorts installation on your host system, ready for usage. If needed your shell configuration files will be adapted by the installer to include the necessary settings to run MacPorts and the programs it installs, but you may need to open a new shell for these changes to take effect.

The MacPorts “selfupdate” command will also be run for you by the installer to ensure you have our latest available release and the latest revisions to the “Portfiles” that contain the instructions employed in the building and installation of ports. After installation is done, it is recommended that you run this step manually on a regular basis to to keep your MacPorts system always current:

At this point you should be ready to enjoy MacPorts!

Type “man port” at the command line prompt and/or browse over to our Guide to find out more information about using MacPorts. Help is also available.

Source Installation

If on the other hand you decide to install MacPorts from source, there are still a couple of things you will need to do after downloading the tarball before you can start installing ports, namely compiling and installing MacPorts itself:

  1. cd” into the directory where you downloaded the package and run “tar xjvf MacPorts-2.6.4.tar.bz2” or “tar xzvf MacPorts-2.6.4.tar.gz”, depending on whether you downloaded the bz2 tarball or the gz one, respectively.
  2. Build and install the recently unpacked sources:
    • cd MacPorts-2.6.4
    • ./configure && make && sudo make install
    Optionally:
    • cd ../
    • rm -rf MacPorts-2.6.4*

These steps need to be perfomed from an administrator account, for which “sudo” will ask the password upon installation. This procedure will install a pristine MacPorts system and, if the optional steps are taken, remove the as of now unnecessary MacPorts-2.6.4 source directory and corresponding tarball.

To customize your installation you should read the output of “./configure --help | more” and pass the appropriate options for the settings you wish to tweak to the configuration script in the steps detailed above.

You will need to manually adapt your shell's environment to work with MacPorts and your chosen installation prefix (the value passed to configure's --prefix flag, defaulting to /opt/local):

  • Add ${prefix}/bin and ${prefix}/sbin to the start of your PATH environment variable so that MacPorts-installed programs take precedence over system-provided programs of the same name.
  • If a standard MANPATH environment variable already exists (that is, one that doesn't contain any empty components), add the ${prefix}/share/man path to it so that MacPorts-installed man pages are found by your shell.
  • For Tiger and earlier only, add an appropriate X11 DISPLAY environment variable to run X11-dependent programs, as Leopard takes care of this requirement on its own.

Lastly, you need to synchronize your installation with the MacPorts rsync server:

Upon completion MacPorts will be ready to install ports!

It is recommended to run the above command on a regular basis to keep your installation current. Type “man port” at the command line prompt and/or browse over to our Guide to find out more information about using MacPorts. Help is also available.

How To Install Xcode On Catalina

Git Sources

If you are developer or a user with a taste for the bleeding edge and wish for the latest changes and feature additions, you may acquire the MacPorts sources through git. See the Guide section on installing from git.

Purpose-specific branches are also available at the https://github.com/macports/macports-base/branches url.

Alternatively, if you'd simply like to view the git repository without checking it out, you can do so via the GitHub web interface.

Selfupdate

If you already have MacPorts installed and have no restrictions to use the rsync networking protocol (tcp port 873 by default), the easiest way to upgrade to our latest available release, 2.6.4, is by using the selfupdate target of the port(1) command. This will both update your ports tree (by performing a sync operation) and rebuild your current installation if it's outdated, preserving your customizations, if any.

Other Platforms

Running on platforms other than macOS is not the main focus of The MacPorts Project, so remaining cross-platform is not an actively-pursued development goal. Nevertheless, it is not an actively-discouraged goal either and as a result some experimental support does exist for other POSIX-compliant platforms such as *BSD and GNU/Linux.

The full list of requirements to run MacPorts on these other platforms is as follows (we assume you have the basics such as GCC and X11):

  • Tcl (8.4 or 8.5), with threads.
  • mtree for directory hierarchy.
  • rsync for syncing the ports.
  • cURL for downloading distfiles.
  • SQLite for the port registry.
  • GNUstep (Base), for Foundation (optional, can be disabled via configure args).
  • OpenSSL for signature verification, and optionally for checksums. libmd may be used instead for checksums.

Normally you must install from source or from an git checkout to run MacPorts on any of these platforms.

Help

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Help on a wide variety of topics is also available in the project Guide and through our Trac portal should you run into any problems installing and/or using MacPorts. Of particular relevance are the installation & usage sections of the former and the FAQ section of the Wiki, where we keep track of questions frequently fielded on our mailing lists.

If any of these resources do not answer your questions or if you need any kind of extended support, there are many ways to contact us!